Suggestions and Bugs for Crashtastic
+224
Started
Tuur 5 years ago • updated by Mark Smith 4 years ago 8
It would be fun to have a empty level without walls and such where you can build anything without limits or objectives.
Also where there isn't a "Succes" popup message which hides the stats (very annoying if your building rockets that go up to 40km)
+157
Started
Girraph 5 years ago • updated by Mark Smith 5 years ago 4
Not necessarily now, but perhaps sometimes in the future, I think it would be a great idea, plus an addition where you can download other users levels.
+116
Planned
Kevin Carroll 5 years ago • updated by Mark Smith 5 years ago 1
The rims of one of the wheel types could be a different color in order to quickly distinguish which ones on the contraption are steerable.
Answer
Mark Smith 5 years ago
Good idea. I'll add this in the near future.
+116
Planned
Wmbh38 5 years ago • updated by Mark Smith 5 years ago 2

I think a demo version would be nice for those who don't have time to play but want the nic flow of the building aspect of the game. They could be lots of limitations (if needed) to make sure it's not giving the game away for free.


Thankyou for reading.  Wmbh38

Answer
Mark Smith 5 years ago

I will have a demo in the near future.

+115
Completed
Jacob P 5 years ago • updated by Mark Smith 4 years ago 7
When you press a button, it makes the vehicle jump wherever its placed. More for the use on the BOTTOM of the vehicle.



Thanks for reading these and I hope some are interesting to you!

Answer
Mark Smith 4 years ago
This is done as of 0.4.9
+110
Completed
N. B. 6 years ago • updated by Mark Smith 5 years ago 3
Individual sliders for every rocket. 
Power (self explaining).
Length (how long the rocket fires).
Interval (ie: let the rocket fire for 1 second every 2 seconds). 
Assign keys to each rocket
I think that would open a lot of more building possibilities.
Answer
Mark Smith 5 years ago
Crashtastic version  0.4.4 includes the ability to individual tune the power of the rockets, and on some levels you can assign a key to control them directly.
+106
Glenn Olofsson 5 years ago • updated by Mehdi Saffar 5 years ago 2
pistons, joints, rotors, ropes, balloons  etc, just so you could build about anything, from a helicopter or forklift to a simple swing. Game is looking awesome, keep it up.
+97
Under review
Aruã Metello 5 years ago • updated by Mark Smith 5 years ago 1
i liked a lot of the game, and i am a more "enginner" focused player, thinkering on the smaller details to archieve better performance.

trying to fine tune some race cars here, got 5.80seg on the S turn course.
http://youtu.be/AvvhxrI0AuE

These are some older experiments with more heavy but stable cars
http://www.youtube.com/watch?v=nLhC8xEE6GA


The whole deal is: it would be useful to the player to have some "summary" of the current build.

* length of each dimension
* center of gravity (show in the model as an "ghost" marker)
* total weight
Tire grip could be somewhat tweak able also, if all these somehow "make the game too much complicated" you could implement some "expert mode", even if we need to thinker with command lines and xml files of the designs, i would love it.
Answer
Mark Smith 5 years ago
I do need to provide some stats in the editor... namely number of pieces, but some of this data might be interesting to add as well. I'll think it over.
+76
Chris Love 5 years ago • updated by Thorondil 2 years ago 6
So we can make aircraft!
+72
dsad adsfa 5 years ago • updated by Mehdi Saffar 5 years ago 1
Add some wing type stuff and air resistance so we can make planes. Helicopters would probably be too hard, they would just explode.