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Bugs on OSX release
- Cannot bind keys to rockets. Although the keybinding menu appears in the editor, it does not appear in "run" mode. The bound keys have no effect on the rockets; all rockets fire continuously regardless of whether or not they're bound. This is probably the most annoying bug I've found so far.
- In the video replay screen, there are two bugs, illustrated (poorly, sorry) by this video:
- Occasionally, when viewing a replay, the animation from the most recent run is continued rather than restarting the animation from the beginning, and the animation cannot be controlled (paused, reversed, restarted, etc.).
- Upon clicking the "YouTube" or "Local" buttons, all UI is removed from the screen and only the space bar and the escape key function. The space bar starts, pauses, and restarts the animation, and the escape key escapes to the menu.
- In the editor in the "tune" menu, there is no submenu for the "rotator" item:
- Although this bug has supposedly been fixed already, pistons and braces occasionally create duplicate nodes.
- Floating braces will sometimes appear instead of fully-attached braces. There's a lot of brace bugginess in general (e.g., braces appear to be attached to places other than their target nodes; braces colliding with things not in their path), especially when attaching multiple braces to a single node. However, it's difficult to recreate and capture all of the problems with braces.
- When in "run" mode, the arrow keys not only manipulate the steerable wheels, they also move the camera. It's impossible to keep the camera behind a vehicle while steering it.
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editor for mac has a lot of bugs
1. green lines run through the background
2. if i move the guy in the chair it makes many duplcets (sorry) behind him
i dont know if its just my computer
thanks
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Softbodies
Hello again! I was contemplating life and such when I thought, hey, why not softbodies? They'd really only serve aesthetic value unless you were to integrate plasticity and thus allow for metal-like bending and such... I know it's taxing and incredibly complex coding, but just throwing it out there... If you're using an engine in which it's been integrated, you may want to give it a shot. Plasticity is something rarely seen in games, and thus, when it is, it's awed at.
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Freezing upon hitting 'go' after 3 or 4 attempts
Specs are as follows
AMD Phenom II x6 1055T @ stock 2.8ghz
AMD Radeon HD 5830 running Catalyst 12.4 (7.14.10.0903)
6gb of G.skill Ripjaws X (have run memtest a few times for other games)
Windows 7 (updated, fresh 1 month old install)
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Refund?
What could I do to get a refund? I've had the game all of an hour and already finished it and bored of it.
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Game won't launch in OSX Lion 10.7.5
Game won't launch OSX Lion version 10.7.5. After downloading updates it just displays the "Crashtastic Game" application window with an all white background and the spinning wheel for a mouse icon. Then it just disappears. No error message from the App or the OS just closes down like a Force Quit.
Tried running software update, deleted .jlist and support files to reinstall. Still doesn't work.
I have a bootcamp partition for my PC games I'll use to play it, but would really like to see it run in OSX Lion. If there is anything I can run in terminal to help you troubleshoot let me know.
Macbook Pro 15
2.6 GHz Intel Core i7
8 GB 1600 MHz DDR3
NVIDIA GeForce GT 650M 1024 MB
Mac OS X Lion 10.7.5 (11G63b)
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Sorry I didn't see this issue earlier. Can you guys send me the following log to support@crashtastic.com
~/Library/Logs/Unity/Player.log |
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World record doesn't show up
Customer support service by UserEcho