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Inconsistent labeling of login fields
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Add hotkeys for commonly used buttons
Some ideas are:
-Use Spacebar or S for toggling play/pause in replay mode
-Use A and D to rewind or fast forward the replay
-Use Q and E and/or left and right arrows for stepping through frames one by one
-R for "Retry" at the "Fail" menu
-E for "Editor" when that button is visible in play mode.
-Etc.
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How to save replay?
Sometimes when I come across funny moments, I'd like to save a replay of it. But after saving the clip, I couldn't find it anymore. Can someone tell me where to find them?
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Options for plane, rocket or car required levels
If you choose to play on plane required levels, you get certain parts you would see on a plane (such as wing shaped blocks, rutters for turning, ect.) If you choose to play a rocket required levels, you would get rocket boosters (enlarged rockets to save time while editing) And if you choose to play a car required map, well it's the same as the normal levels and parts. Overall each category, you should be able to place extra characters like passengers.
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HUGE PROBLEM
can´t save/load vehicles or se stats on levels and sometimes when i press go nothing happens and i have to re-build my vehicle or quit and start crashtastic up agin
what is going on pls help me ?!.
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More ways to move the vehicle.
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Blue blocks inside each other
When i am in the Editor and lets say i try to brace two points together, the brace spawns a blue block inside the already existing once which, when physics are applied in game SLAM out of each other coursing torque and pushing as the blue blocks collide and push out of each other revealing two unattached blue blocks.
Not sure why this is happening at all. See in the picture the simple example i'v made where you can see the brace has spawned a block in and forced it's way out.
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The ability to pan the camera view in editor
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pivots for suspension and different shocks
it would be really awesome for there to be a pivot piece to allow you to make complex multi-link suspension designs like a real car. to go along with that, shocks that are mounted in the way that braces are. like how you would select one face and then another and the shock would become that length and at that angle, obviously the shocks would also have to pivot at their mounting points as well. if that is implemented then maps to test suspension like a bumpy track or something would be awesome too
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Surfaces Using Brace Anchors
Сервис поддержки клиентов работает на платформе UserEcho