Suggestions and Bugs for Crashtastic
+5
COMPLETADO

Inconsistent labeling of login fields

Jeremy Davis hace 12 años actualizado por Mark Smith hace 12 años 0
The sales page asks for "Nickname" and "E-mail" but the game login form asks for "User Name". It would be sensible to use the same names for the login fields to avoid confusion.
Respuesta
Mark Smith hace 12 años
Agreed. This has caused a bunch of confusion. This has been changed for version 0.4.2
+4
COMPLETADO

Add hotkeys for commonly used buttons

Seven7h hace 12 años actualizado por Mark Smith hace 12 años 1
It would be nice not to have to move the mouse between the buttons when you're just hitting the same couple of buttons over and over again. I'd like to see commonly used buttons with hotkeys (You have it for Reset in the play mode, but that appears to be it).

Some ideas are:
-Use Spacebar or S for toggling play/pause in replay mode
-Use A and D to rewind or fast forward the replay
-Use Q and E and/or left and right arrows for stepping through frames one by one
-R for "Retry" at the "Fail" menu
-E for "Editor" when that button is visible in play mode.
-Etc.
-
Respuesta
Mark Smith hace 12 años
Crashtastic version 0.4.4 added support for hotkeys in the editor for all the available parts.
+4

How to save replay?

kin yeung lee hace 12 años actualizado por Stefaan Adriansens hace 11 años 1

Sometimes when I come across funny moments, I'd like to save a replay of it. But after saving the clip, I couldn't find it anymore. Can someone tell me where to find them?

+4

Options for plane, rocket or car required levels

Graham Maude hace 12 años actualizado por Makavelli hace 11 años 1

If you choose to play on plane required levels, you get certain parts you would see on a plane (such as wing shaped blocks, rutters for turning, ect.) If you choose to play a rocket required levels, you would get rocket boosters (enlarged rockets to save time while editing) And if you choose to play a car required map, well it's the same as the normal levels and parts. Overall each category, you should be able to place extra characters like passengers.

+4

HUGE PROBLEM

martin ericsson hace 12 años actualizado hace 12 años 2

can´t save/load vehicles or se stats on levels and sometimes when i press go nothing happens and i have to re-build my vehicle or quit and start crashtastic up agin      

  what is going on pls help me ?!.

+4

More ways to move the vehicle.

jmousefreak hace 12 años 0
i have several new ideas for more methods of propulsion to move the vehicle in other ways such as a propeller, which you would charge its spin speed instead of thrust, and if it hits the ground it breaks. another thought is an engine, which if you connect it to wheels(or maybe propellers as well) it will spin them however if the engine takes too much of a beating it will explode !
+4

Blue blocks inside each other

Xeno Ferrer hace 11 años 0

When i am in the Editor and lets say i try to brace two points together, the brace spawns a blue block inside the already existing once which, when physics are applied in game SLAM out of each other coursing torque and pushing as the blue blocks collide and push out of each other revealing two unattached blue blocks.

Not sure why this is happening at all. See in the picture the simple example i'v made where you can see the brace has spawned a block in and forced it's way out.Image 12

+4

The ability to pan the camera view in editor

freddie-p hace 12 años 0
It would be nice to be able to pan the camera view in the editor, rather than just rotate
+4

pivots for suspension and different shocks

james44 hace 12 años actualizado por Drennen Brown hace 11 años 1

it would be really awesome for there to be a pivot piece to allow you to make complex multi-link suspension designs like a real car. to go along with that, shocks that are mounted in the way that braces are. like how you would select one face and then another and the shock would become that length and at that angle, obviously the shocks would also have to pivot at their mounting points as well. if that is implemented then maps to test suspension like a bumpy track or something would be awesome too

+4

Surfaces Using Brace Anchors

ShdwFlm hace 12 años 0
It would be neat if, using a system similar to bracing, surfaces could be formed between 3+ points. As the points are connected and looped to the first point, a thin & rigid polygon would fill the space. It could act the same way as a brace, or serve mostly for aesthetic purposes. Later on, it could have a brittle, semi-transparent version for use as glass (if possible).