+12

Have more clarity on how a player is judged for passing or failing level (win condition)

Seven7h 12 years ago updated by nuke_hater 11 years ago 4
Right now the win condition of each level is somewhat unclear. There is an objective but I can actually be pretty sloppy and win easily, building almost anything in many cases. I understand the first levels are meant to be easy tutorials but it would be good to have a better understanding of what forces on my dummy result in a pass or fail. I like being challenged and I feel like right now, in the head-ons for example, I can be flying through mid-air and still pass the level (because I didn't touch the ground yet I guess?).

So how long do I need to not touch the ground after the opponent does? There should be some countdown or something making it clear to the user what exactly they need to do because without it it feels somewhat random whether I win or lose, and not particularly challenging enough.
this is a sandbox
Ermmm no... there are levels that are clearly intended to have objectives you complete. Beyond that, yes it's a sandbox. But why have even the goals for beating each level if you aren't actually remotely challenged because the win condition is broken and gives you the pass when you "sort of kind of" beat it extremely sloppily, or get a win while your vehicle has already fallen apart?

 

The slope level you can just win by not building anything and sliding with just your chair. Should be more difficult then that!

I think it was more of an introductory level... Not so people would really be challenged, but so they could test different vehicles on a slope, to see how it'd go.  It was less about the challenge and more about the map.