Suggestions and Bugs for Crashtastic
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+224
Started
Sandbox Level
It would be fun to have a empty level without walls and such where you can build anything without limits or objectives.
Also where there isn't a "Succes" popup message which hides the stats (very annoying if your building rockets that go up to 40km)
Also where there isn't a "Succes" popup message which hides the stats (very annoying if your building rockets that go up to 40km)

+157
Started
Level editor
Not necessarily now, but perhaps sometimes in the future, I think it would be a great idea, plus an addition where you can download other users levels.

+116
Planned
steerable wheel should look different from normal wheel
The rims of one of the wheel types could be a different color in order to quickly distinguish which ones on the contraption are steerable.

+116
Planned
Demo version with limited levels.
I think a demo version would be nice for those who don't have time to play but want the nic flow of the building aspect of the game. They could be lots of limitations (if needed) to make sure it's not giving the game away for free.
Thankyou for reading. Wmbh38

+115
Completat
Pistons
When you press a button, it makes the vehicle jump wherever its placed. More for the use on the BOTTOM of the vehicle.
Thanks for reading these and I hope some are interesting to you!

+110
Completat
More options for rockets.
Individual sliders for every rocket.
Power (self explaining).
Length (how long the rocket fires).
Interval (ie: let the rocket fire for 1 second every 2 seconds).
Assign keys to each rocket
I think that would open a lot of more building possibilities.

Answer
Mark Smith
fa 13 anys
Crashtastic version 0.4.4 includes the ability to individual tune the power of the rockets, and on some levels you can assign a key to control them directly.

+106
More parts!
pistons, joints, rotors, ropes, balloons etc, just so you could build about anything, from a helicopter or forklift to a simple swing. Game is looking awesome, keep it up.

+97
Under review
Show total weight of the project, or at least give detailed data about each piece
i liked a lot of the game, and i am a more "enginner" focused player, thinkering on the smaller details to archieve better performance.
trying to fine tune some race cars here, got 5.80seg on the S turn course.
http://youtu.be/AvvhxrI0AuE
These are some older experiments with more heavy but stable cars
http://www.youtube.com/watch?v=nLhC8xEE6GA
The whole deal is: it would be useful to the player to have some "summary" of the current build.
* length of each dimension
* center of gravity (show in the model as an "ghost" marker)
* total weight
Tire grip could be somewhat tweak able also, if all these somehow "make the game too much complicated" you could implement some "expert mode", even if we need to thinker with command lines and xml files of the designs, i would love it.
trying to fine tune some race cars here, got 5.80seg on the S turn course.
http://youtu.be/AvvhxrI0AuE
These are some older experiments with more heavy but stable cars
http://www.youtube.com/watch?v=nLhC8xEE6GA
The whole deal is: it would be useful to the player to have some "summary" of the current build.
* length of each dimension
* center of gravity (show in the model as an "ghost" marker)
* total weight
Tire grip could be somewhat tweak able also, if all these somehow "make the game too much complicated" you could implement some "expert mode", even if we need to thinker with command lines and xml files of the designs, i would love it.

Answer
Mark Smith
fa 13 anys
I do need to provide some stats in the editor... namely number of pieces, but some of this data might be interesting to add as well. I'll think it over.

+72
Air resistance
Add some wing type stuff and air resistance so we can make planes. Helicopters would probably be too hard, they would just explode.
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